Never thought i would be playing with this particular function. Many 3d modellers allow you to create and edit UVs. UVs are in the most basic way i cna explain are flattened skins of your model. this flat skin can then be exported painted and edited then reimported to the 3d programme and you can then re apply that UV to your model.
this is how they make faces look like skin in games etc.
So in Zbrush i am playing with a stock model.
Firstly i painted the positive and negative points of the face. so the UV understands how to unfold and keep details with out breaking the shape up.
This is what a UV flattened looks like
I took it into photoshop and scribbled on it.
Then brought it back and used it as an alpha to create these shapes.
they look… unique thats for sure.
i am considering using famous paintings and extracting them over models to see what happens.