If theres one big trend im seeing with 3d printing. its voronoi meshing. This pattern is very popular. and is a bold choice for architects these days. such as Zaha hadid.
Voronoi is basically a pattern determined by the point cloud a model makes.
Using a mesh lab i have been working with a technique that allows you to customise the amount of points to create this pattern.
my goal here is to produce a varonoi mesh and print it to see what i can do with it.
So after working in mesh lab for a while. i produced this print. Now i want to bronze cast it. so how am i going to do that?
Mike Edens work is what i would aspire to. I found that on an aesthetic level his work really plays. I find there is a great homage being paid to the fields of tradition and now the modern digital technologies of today. I wouldnt say that he marries them perfectly. some seems show. mainly in the regard that some of pieces are all powder printed material which defeats his ceramic background to a degree it takes away the ephemeral nature of hand made work, no that i would see that as a bad thing it is just a box that the powder prints cant tick. still very beautiful work.
I want to explore his techniques. understand how certain images and patterns have been pressed through the models. I need to look into the modeller he uses. I want to understand his approach better. It may help me relax into my work alittle more.
This particular one is interesting, it was made using a fractal programme which essentially grows the work from a base algorithmic code.
One of the reasons im looking at vases, is because they are time surviving vessels. They have clear functions and they inhabit the properties of negative space in that the inner space is formulating to the vase itself.
I have been looking at various ceramic pieces. Pieces that have metal appendages. and pieces that are old greek shapes. trying to understanding there functions and reasons for there shapes.
I started to play with Modifiers in blender and meshmixer trying to understand the programmes better. I came across one modifier which was called “wireframe”. what i started to produce was solid wireframes of 3d models. in both programmes.
starting in meshmixer I worked with the stock model which was bunny.
though i was successful in achieving the look. these files were so intesive to process. my computer could not keep up. i was producing heavy 700mb STL files for a bunny…
it wasnt working i was going wrong somewhere, i tried to print it with little success.
so i moved on to trying blender.
it went interesting to begin…
had some interesting failures and broken models.
i downloaded a rough vase model, just for tests.
playing with the decimation modifier, and the bevel and wireframe modifiers. i produced a model that i was hoping to make printable.
But no luck.
Still failing prints, getting no where.
Ok I put the file in Netfabb which is a sort of healing programme for 3d models.
i had many intersecting triangles and overlapping geometry, the programme took care of many of the faults and Then i had to go in and change parts by hand.
Nope. still wont print on the replicators.
ok one more go, on the ultimakers this time…
This was important because now i know i can do it! this is proof i wasn’t wasting my time. it took a while but i got there.